AI Insights · Timothy · July 2022
Top 5 Theme Parks Games on Android in Portugal Q2 2022
Explore the performance of the top 5 theme park games on the Android platform in Portugal during Q2 2022, with key insights on downloads, revenue, and active users.
In the second quarter of 2022, the theme park games category on the Android platform in Portugal showcased varied performance metrics. Here’s an overview of the top 5 applications in this category, based on insights from Sensor Tower.
aquapark.io by VOODOO experienced fluctuating weekly downloads, starting from 2.4K at the end of March and dipping to a low of 720 in early June, before slightly recovering to 960 by the end of the quarter. The game's weekly revenue saw minimal increases, peaking at around $6 in mid-June. Active users saw a general decline from 19.7K at the start to about 12.1K by the end of June.
Theme Park 3D - Fun Aquapark from Alictus maintained a stable download trend, with numbers peaking at 2.8K in mid-April and closing the quarter at 1.8K. Active users ranged from a high of 6K in mid-April to around 4.8K at the end of June, indicating a relatively engaged user base despite no revenue being recorded.
Overcrowded: Tycoon, published by ZeptoLab, showed a significant growth in both downloads and revenue. Weekly downloads increased from just 81 in late April to a peak of 2.4K in mid-June. The game's revenue also surged, reaching approximately $265 in mid-June. Active users followed a similar upward trend, peaking at around 3.9K in mid-June.
Runner Coaster by Dual Cat, released in late May, saw an impressive rise in downloads, starting from 154 and reaching 3.5K in mid-June. Active users mirrored this growth, climbing from 150 to nearly 5.9K by the end of the quarter. Despite the strong user engagement, no revenue was recorded for the application during this period.
Baby Panda's Fun Park from BabyBus displayed a steady increase in downloads, beginning at 293 in late March and peaking at 840 in early June. Active users also grew consistently, starting at 969 and reaching 1.6K by early June, before stabilizing at around 1.3K by the end of the quarter. Like some of the other games, this app did not generate any revenue during this period.
For more detailed insights and trends, visit Sensor Tower.